Build a club from all of baseball history and beat the 2001 Mariners' 116 wins, the most anyone has won in a 162-game season. Pick a park, then ten position players, then three starters, a reliever and a closer, three cards at a time, and last, your manager.
Dealing…
Three letters. Server-dealt games only.
How the record is figured. Each spot is weighted before averaging — each starter 1.50, closer 0.90, reliever 0.60, shortstop and center field 1.05, catcher, second and third 1.00, corners 0.95, DH 0.85, pinch hitter 0.35. Then three things move it:
the manager (a great one is worth almost two points, a bad one costs more than three); the park, which pays when you build for it (a hitter's park rewards a lineup that outclasses its pitching, a pitcher's park the reverse) and adds a little home-field magic; and chemistry: +0.4 for every pair of teammates within five seasons (up to +2.5), +0.5 for each player your manager actually managed (up to +2.0), +0.3 for each player who called your park home (up to +1.2). On Legend the team rating takes a 2.5-point tax. The team rating maps to a winning percentage, and then to a 162-game record.
Ratings are hand-set for this game, not official numbers. Stat lines are real regular-season totals from MLB's stats API, and every card was checked against it: right player, right club, right year. Managers carry their club's record that season. Uniform numbers are real where we're sure of them; nobody wore one before 1929. Park tilts and dimensions are approximate and era-flattened.
Prefer ice? Line Change is the hockey version, and Time on Ice runs a full salary-cap league.